Which skill system do you guys think was the best?
I found Radiant Dawn to be the best. I didn't like how Awakening's was based on grinding and Path of Radiance losing the skill after removing required way too much foresight and didn't allow flexibility. I really love how you were able to change skills in between characters and I found the limits weren't too low as to restrict customization too much. My main problems with this system was Shove taking up 5 capacity (I found Canto having 10 was good though) and how mastery skills couldn't be removed (since this essentially made so you only had 25 capacity to screw around with). If the shove thing was fixed I wouldn't have a problem with the mastery skills being locked. I found this system the best balance between flexibility and limitation.
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Which Skill System was best?
Started by Cero, Sep 03 2014 02:08 PM
2 replies to this topic
#2
Posted 03 September 2014 - 11:53 PM
The issue I have with Awakening's skill system is that all of the skills are based on class. So there aren't any personal skills like in past games to make units feel more unique, which is what the skill system was originally intended to do in the first place. Add in reclassing, the lack of any real limits (any five skills allowed), and you get a system that heavily encourages grinding and min-maxing.
I much prefer Radiant Dawn's skill system, for the reasons already stated. Or even the skill system from Thracia 776, where skills couldn't be removed/reassigned but your units could learn new skills from using Manuals or certain weapons.
I much prefer Radiant Dawn's skill system, for the reasons already stated. Or even the skill system from Thracia 776, where skills couldn't be removed/reassigned but your units could learn new skills from using Manuals or certain weapons.
#3
Posted 04 September 2014 - 03:10 AM
I personally think Awakening's mechanics regarding skills are the best, but personal skills (possibly in addition to class skills?) would have made it better.
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